1 Professor, School of Communications, Dankook University, 152 Jukjeon-ro, Suji-gu, Yongin-si, Gyeonggi-do, South Korea 16890
2 Ph.D. & Public Relations Director , Korea Legal Aid Corporation, 26, Hyeoksin 2-ro, Gimcheon-si, Gyeongsangbuk-do, Republic of Korea 39660
Purpose: This study investigated consumers’ emotional responses to virtual humans and examined how these responses influenced attitudes toward virtual humans. Specifically, the study focused on the roles of familiarity and self-image congruence as antecedent factors affecting emotional responses.
Methodology: A research model was developed incorporating familiarity and self-image congruence as independent variables, emotional responses (pleasure, arousal, and dominance (PAD)) as mediating variables, and attitude toward the virtual human as the dependent variable. A survey was conducted with 263 female college students, and the proposed model was tested using structural equation modeling (SEM).
Findings: The results showed that familiarity with virtual humans had a significant positive effect on all three emotional dimensions: pleasure, arousal, and dominance (PAD). Self-image congruence significantly influenced pleasure and dominance, but not arousal. Among the emotional responses, only pleasure had a significant positive effect on attitudes toward the virtual human, whereas arousal and dominance did not show significant effects. Practical
Implications: The findings suggested that practitioners should prioritize strategies that enhance users’ familiarity with virtual humans and design virtual human images that align with consumers’ self-image to elicit positive emotional responses. In particular, inducing pleasure was critical, as it directly influences attitudes toward virtual humans.
Originality: This study contributed to the literature by integrating antecedents and consequences of emotional responses into a single research model in the context of virtual humans, highlighting the differential roles of emotional dimensions in shaping attitudes.
Jong Woo Jun, Jungryum Kim (2026). Effects of Familiarity and Fit on Virtual Human Emotions and Attitudes. Indian Journal of Marketing, 56(5), 9–24. https://doi.org/10.17010/ijom/2026/v56/i5/175350