New IJM now accepts submissions exclusively via the Editorial Scholar portal — a dedicated submission & review system.
Go to Editorial Scholar →
Associated Management Consultants Pvt. Ltd. | COPE Member · ID: JM07589
Scopus Q3 UGC-CARE ABDC: C |
Indian Journal of Marketing logo

Indian Journal of Marketing

ISSN: 0973-8703 Frequency: Monthly Peer Review: Double-blind Published since: 1968 Language: English
A publication of AMCPL
amcon.co.in
New Delhi, India
Indexed in: Scopus Q3 UGC-CARE Group II ABDC: C Google Scholar J-Gate NAAS NISCAIR Crossref

Original Article

Subscription Original Article

Virtual Technologies in a Demand Virtualization Environment : Expanding the Potential of Fashion Brands

Gleb Karpushkin1

1 Doctoral Student, Department of Marketing, National Research University Higher School of Economics, 11 Pokrovsky Bulvar, Moscow 109028

Volume 55
Issue 3
Pages 34–51
Year 2025
Received: Jan. 10, 2024 Accepted: Aug. 25, 2024 Published: March 15, 2025
Abstract

Purpose: This research aimed to evaluate the potential impact of implementing augmented reality (AR) on online sales by measuring customers’ perceptions of augmented and physical reality in terms of size, fit, and aesthetic appearance parameters.

Methodology: The experimental sample comprised of 91 participants. Data collection involved a one-way analysis of variance with repeated measures. The within-subjects research method (repeated measures) was employed, wherein each participant tested all scenarios (in conditions of AR fitting and traditional physical fitting of clothing). The assessment of the variables’ impact on shaping purchase intention was conducted using a multivariate analysis of variance.

Findings: It was demonstrated that AR ensures consistency in the overall impression of the product for the consumer; however, the correspondence between AR and real fitting has been only partially confirmed. The significance of self-perception during virtual try-ons in shaping purchase intention was underscored.Practical

Implications: The practical implications entailed recommending the implementation of AR solutions in online sales to enhance customer loyalty, reduce clothing returns, and increase loyalty to online purchases.

Originality: The study contributed to the further development of the “stimulus-organism-response” model for the conditions that AR shapes in online sales and provided new experimental data that aided fashion brands in leveraging the advantages of AR.

Keywords augmented reality fashion industry innovative solutions online sales virtual try-on
How to Cite

Gleb Karpushkin (2025). Virtual Technologies in a Demand Virtualization Environment : Expanding the Potential of Fashion Brands. Indian Journal of Marketing, 55(3), 34–51. https://doi.org/10.17010/ijom/2025/v55/i3/174832

References
  1. Aagerup, U. (2022). Men's and women's implicit negativity towards obese fashion models. Journal of Global Fashion Marketing, 13(3), 273–288. https://doi.org/10.1080/20932685.2021.1977164
  2. Agarwal, A., Chahar, B., & Bhati, N. S. (2021). Online impulse buying behaviour of Indian small town consumers: Scale development and validation. Indian Journal of Marketing, 51(5–7), 48–63. https://doi.org/10.17010/ijom/2021/v51/i5-7/161647
  3. Al Hilal, N. S. (2023). The impact of the use of augmented reality on online purchasing behavior sustainability: The Saudi consumer as a model. Sustainability, 15(6), 5448. https://doi.org/10.3390/su15065448
  4. Aslam, U., & Davis, L. (2024). Analyzing consumer expectations and experiences of augmented reality (AR) apps in the fashion retail sector. Journal of Retailing and Consumer Services, 76, Article ID 103577. https://doi.org/10.1016/j.jretconser.2023.103577
  5. Baytar, F., Chung, T., & Shin, E. (2020). Evaluating garments in augmented reality when shopping online. Journal of Fashion Marketing and Management, 24(4), 667–683. https://doi.org/10.1108/JFMM-05-2018-0077
  6. Beck, M., & Crié, D. (2018). I virtually try it... I want it! Virtual fitting room: A tool to increase on-line and off-line exploratory behavior, patronage and purchase intentions. Journal of Retailing and Consumer Services, 40, 279–286. https://doi.org/10.1016/j.jretconser.2016.08.006
  7. Boardman, R., Henninger, C. E., & Zhu, A. (2020). Augmented reality and virtual reality: New drivers for fashion retail? In G. Vignali, L. F. Reid, D. Ryding, & C. E. Henninger (eds.), Technology-driven sustainability (pp. 155–172). Palgrave Macmillan. https://doi.org/10.1007/978-3-030-15483-7_9
  8. Boboc, R. G., Gîrbacia, F., & Butilă, E. V. (2020). The application of augmented reality in the automotive industry: A systematic literature review. Applied Sciences, 10(12), 4259. https://doi.org/10.3390/app10124259
  9. Chylinski, M., Heller, J., Hilken, T., Keeling, D. I., Mahr, D., & de Ruyter, K. (2020). Augmented reality marketing: A technology-enabled approach to situated customer experience. Australasian Marketing Journal, 28(4), 374–384. https://doi.org/10.1016/j.ausmj.2020.04.004
  10. Dayana, S., & Quan, S. Z. (2018). Research and analysis on the influencing factors of the purchase decision of the consumers of fast fashion goods in Kazakhstan. International Journal of Business and Management, 13(5), 36–45. https://doi.org/10.5539/ijbm.v13n5p37
  11. de Ruyter, K., Heller, J., Hilken, T., Chylinski, M., Keeling, D. I., & Mahr, D. (2020). Seeing with the customer's eye: Exploring the challenges and opportunities of AR advertising. Journal of Advertising, 49(2), 109–124. https://doi.org/10.1080/00913367.2020.1740123
  12. Feng, Y., & Xie, Q. (2019). Demystifying novelty effects: An analysis of consumer responses to YouTube videos featuring augmented reality out-of-home advertising campaigns. Journal of Current Issues & Research in Advertising, 40(1), 36–53. https://doi.org/10.1080/10641734.2018.1500321
  13. Fu, H., Manogaran, G., Wu, K., Cao, M., Jiang, S., & Yang, A. (2020). Intelligent decision-making of online shopping behavior based on the internet of things. International Journal of Information Management, 50, 515–525. https://doi.org/10.1016/j.ijinfomgt.2019.03.010
  14. Gallardo, C., Rodríguez, S. P., Chango, I. E., Quevedo, W. X., Santana, J., Acosta, A. G., Tapia, J. C., & Andaluz, V. H. (2018). Augmented reality as a new marketing strategy. In L. T. De Paolis, & P. Bourdot (eds.), Augmented reality, virtual reality, and computer graphics (Vol. 10850, pp. 351–362). Springer. https://doi.org/10.1007/978-3-319-95270-3_29
  15. Gruntkowski, L. M., & Martinez, L. F. (2022). Online grocery shopping in Germany: Assessing the impact of COVID-19. Journal of Theoretical and Applied Electronic Commerce Research, 17(3), 984–1002. https://doi.org/10.3390/jtaer17030050
  16. Gu, S., Ślusarczyk, B., Hajizada, S., Kovalyova, I., & Sakhbieva, A. (2021). Impact of the COVID-19 pandemic on online consumer purchasing behavior. Journal of Theoretical and Applied Electronic Commerce Research, 16(6), 2263–2281. https://doi.org/10.3390/jtaer16060125
  17. Gupta, P., & Barkathunissa. (2022). Exploring the plausibility of pre-purchase decision process in user acceptance of smart wearable technology devices. Indian Journal of Marketing, 52(4), 44–62. https://doi.org/10.17010/ijom/2022/v52/i4/169109
  18. Heller, J. (2019). Reality re-imagined: How augmented reality redefines decision processes and consumer behaviour in retailing (Doctoral dissertation, University of New South Wales). School of Marketing. https://doi.org/10.26190/unsworks/21968
  19. iStockphoto. (2023). Website. https://www.istockphoto.com/
  20. Javornik, A. (2016). Augmented reality: Research agenda for studying the impact of its media characteristics on consumer behaviour. Journal of Retailing and Consumer Services, 30, 252–261. https://doi.org/10.1016/j.jretconser.2016.02.004
  21. Kang, J. (2024, December 4). Top examples of augmented reality (AR) in fashion retail. Netguru. https://www.netguru.com/blog/augmented-reality-fashion-retail-examples
  22. Kim, D.-E. (2016). Psychophysical testing of garment size variation using three-dimensional virtual try-on technology. Textile Research Journal, 86(4), 365–379. https://doi.org/10.1177/0040517515591782
  23. Kumar, H., Gupta, P., & Chauhan, S. (2023). Meta-analysis of augmented reality marketing. Marketing Intelligence & Planning, 41(1), 110–123. https://doi.org/10.1108/MIP-06-2022-0221
  24. McKinsey & Company. (2021). What tech innovation means for the business of fashion. https://www.mckinsey.com/industries/technology-media-and-telecommunications/our-insights/what-tech-innovation-means-for-the-business-of-fashion
  25. Mehrabian, A., & Russell, J. A. (1974). An approach to environmental psychology. The MIT Press. https://mitpress.mit.edu/9780262630719/an-approach-to-environmental-psychology/
  26. Miell, S. L. (2018). Enabling the digital fashion consumer through gamified fit and sizing experience technologies. The University of Manchester. https://research.manchester.ac.uk/en/studentTheses/enabling-the-digital-fashion-consumer-through-gamified-fit-and-si
  27. Mishra, A., Shukla, A., Rana, N. P., & Dwivedi, Y. K. (2021). From “touch” to a “multisensory” experience: The impact of technology interface and product type on consumer responses. Psychology & Marketing, 38(3), 385–396. https://doi.org/10.1002/mar.21436
  28. Ozturkcan, S. (2021). Service innovation: Using augmented reality in the IKEA Place app. Journal of Information Technology Teaching Cases, 11(1), 8–13. https://doi.org/10.1177/2043886920947110
  29. Pantano, E., Rese, A., & Baier, D. (2017). Enhancing the online decision-making process by using augmented reality: A two-country comparison of youth markets. Journal of Retailing and Consumer Services, 38, 81–95. https://doi.org/10.1016/j.jretconser.2017.05.011
  30. Parida, V., Sjödin, D., & Reim, W. (2019). Reviewing literature on digitalization, business model innovation, and sustainable industry: Past achievements and future promises. Sustainability, 11(2), 391. https://doi.org/10.3390/su11020391
  31. Park, M., & Yoo, J. (2020). Effects of perceived interactivity of augmented reality on consumer responses: A mental imagery perspective. Journal of Retailing and Consumer Services, 52, Article ID 101912. https://doi.org/10.1016/j.jretconser.2019.101912
  32. Pawar, P. A., & Raut, U. (2019). Analyzing the role of brand relationship dimensions in the development of brand community. Indian Journal of Marketing, 49(7), 7–18. https://doi.org/10.17010/ijom/2019/v49/i7/145401
  33. Pentina, I., Guilloux, V., & Micu, A. C. (2018). Exploring social media engagement behaviors in the context of luxury brands. Journal of Advertising, 47(1), 55–69. https://doi.org/10.1080/00913367.2017.1405756
  34. Rauschnabel, P. A., Felix, R., & Hinsch, C. (2019). Augmented reality marketing: How mobile AR-apps can improve brands through inspiration. Journal of Retailing and Consumer Services, 49, 43–53. https://doi.org/10.1016/j.jretconser.2019.03.004
  35. Ricci, M., Evangelista, A., Di Roma, A., & Fiorentino, M. (2023). Immersive and desktop virtual reality in virtual fashion stores: A comparison between shopping experiences. Virtual Reality, 27(3), 2281–2296. https://doi.org/10.1007/s10055-023-00806-y
  36. Santos, L. R., Montagna, G., & Neto, M. J. (2020). The virtualization of the fashion product. In G. Di Bucchianico, C. Shin, S. Shim, S. Fukuda, G. Montagna, & C. Carvalho (eds.), Advances in industrial design (pp. 820–830). Springer. https://doi.org/10.1007/978-3-030-51194-4_106
  37. Saprikis, V., Avlogiaris, G., & Katarachia, A. (2021). Determinants of the intention to adopt mobile augmented reality apps in shopping malls among university students. Journal of Theoretical and Applied Electronic Commerce Research, 16(3), 491–512. https://doi.org/10.3390/jtaer16030030
  38. Shutterstock. (2023). Website. https://www.shutterstock.com/
  39. Simbott. (2024). AR in fashion industry: The complete guide (2025). https://simbott.com/augmented-reality-fashion/
  40. Smink, A. R., van Reijmersdal, E. A., van Noort, G., & Neijens, P. C. (2020). Shopping in augmented reality: The effects of spatial presence, personalization and intrusiveness on app and brand responses. Journal of Business Research, 118, 474–485. https://doi.org/10.1016/j.jbusres.2020.07.018
  41. Stefko, R., Bacik, R., Fedorko, R., & Olearova, M. (2022). Gender-generation characteristics in relation to customer behavior and purchasing process in terms of mobile marketing. Oeconomia Copernicana, 13(1), 181–223. https://doi.org/10.24136/oc.2022.006
  42. Stolovy, T. (2021). Styling the self: Clothing practices, personality traits, and body image among Israeli women. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.719318
  43. Sumbly, Y., & Siraj, S. (2019). Brand experience - A systematic review and research agenda. Indian Journal of Marketing, 49(5), 33–48. https://doi.org/10.17010/ijom/2019/v49/i5/144023
  44. Tanwar, A. S., Chaudhry, H., & Srivastava, M. K. (2021). Influencer marketing as a tool of digital consumer engagement: A systematic literature review. Indian Journal of Marketing, 51(10), 27–42. https://doi.org/10.17010/ijom/2021/v51/i10/166439
  45. Trunfio, M., Jung, T., & Campana, S. (2022). Mixed reality experiences in museums: Exploring the impact of functional elements of the devices on visitors' immersive experiences and post-experience behaviours. Information & Management, 59(8), Article ID 103698. https://doi.org/10.1016/j.im.2022.103698
  46. Watson, A., Alexander, B., & Salavati, L. (2020). The impact of experiential augmented reality applications on fashion purchase intention. International Journal of Retail & Distribution Management, 48(5), 433–451. https://doi.org/10.1108/IJRDM-06-2017-0117
  47. Yim, M., Chu, S.-C., & Sauer, P. L. (2017). Is augmented reality technology an effective tool for e-commerce? An interactivity and vividness perspective. Journal of Interactive Marketing, 39(1), 89–103. https://doi.org/10.1016/j.intmar.2017.04.001
  48. Zaveri, B., & Amin, P. (2019). Augmented and virtual reality: Future of marketing trends. MANTHAN: Journal of Commerce and Management, 6(1), 16–25. https://doi.org/10.17492/manthan.v6i1.182679
  49. Zhu, S., Hu, W., Li, W., & Dong, Y. (2024). Virtual agents in immersive virtual reality environments: Impact of humanoid avatars and output modalities on shopping experience. International Journal of Human–Computer Interaction, 40(19), 5771–5793. https://doi.org/10.1080/10447318.2023.2241293
Editorial Scholar

Submit your Research to IJM

Submit your Manuscript → Author Guidelines