01
Original Article
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Social Media Privacy Breach of Gen Z : Understanding Their Traumatic Experiences and Coping Strategies for Well-Being
Harleen Kaur, Balgopal Singh
· pp. 9–28
DOI: 10.17010/ijom/2025/v55/i9/175449
Purpose: Privacy breaches mostly lead to trauma and adversely affect the well-being (WB) of the victim. This study aimed to examine the antecedents and consequences of privacy breach episodes and further examine the role of coping strategies for Gen-Z. Methodology: …
Keywords:
social media, privacy concern, self-disclosure, privacy breach, trauma, wellbeing, coping strategy, Gen-Z
02
Original Article
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Decoding Consumer Perceptions Toward Green Financial Products Using Analytical Hierarchy Process
Abhinav Pal, Vikrant Vikram Singh, Chandan Kumar Tiwari, Mohd Abass Bhat
· pp. 29–42
DOI: 10.17010/ijom/2025/v55/i9/175450
Purpose: This research used the analytic hierarchy process (AHP) to investigate the key factors influencing consumers to purchase green financial products. Methodology: As a mixed-method study, qualitative expert opinions were combined to select variables with quantitative AHP analysis of the …
Keywords:
cost-effectiveness, consumer awareness, trust in green financial products, perceived risk, environmental impact
03
Original Article
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Effect of Ephemeral Content on Compulsive Buying : FoMO and Impulsivity Roles
Dharshini R., P. Santhi
· pp. 43–61
DOI: 10.17010/ijom/2025/v55/i9/175451
Purpose: In the social marketing era, marketers use various strategies to connect with customers. One such strategy is ephemeral content, which allows marketers to create a sense of urgency among customers and drive immediate engagement. This strategy has also brought …
Keywords:
ephemeral content, OCB, FoMO, impulsivity, women
04
Original Article
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Shop More and Earn More : The Never-Ending Game of Mobile Commerce
Kanishka Gupta, Jyoti Chauhan, Dolly Gaur, Harpuneet Singh Kohli
· pp. 62–80
DOI: 10.17010/ijom/2025/v55/i9/175452
Purpose: The study aimed to understand m-commerce platform adoption and usage. Moreover, considering the increasing trend of integrating game-like elements into non-gaming contexts, this research explored the moderating impact of gamification features in enhancing the relationship between behavioral intention and …
Keywords:
m-commerce, Gen Z, behavioral intention, gamification, UTAUT